I want to show you how you can the Babun shell in Cmder.
From my previous blog posts you know I am a fan of Cmder on Windows. It gives me a powerful shell as a replacement of the normal cmd.exe, and it also lets me run Bash and Zsh in the Windows Subsystem for Linux (WSL).
That said, Cmder does not provide a full featured *nix shell, but an extended Windows cmd prompt. And while Bash (or Zsh) on the WSL provide with an full featured Linux shell, it has some drawbacks as it really IS a Linux environment. For example, when you install certain Node packages in your project like PhantomJS, they will bring the Linux version and executables, and you can't run them from your normal Windows environment.
Devices should work together. All devices. Also from different companies. They don't.
A good example is the feature 'USB Tethering':
When I plug my iPhone in my Macbook it works.
When I plug my iPhone in my Windows notebook, it works.
When I plug my Google Nexus in my Windows notebook, it works.
When I plug my Google Nexus in my Macbook Air... I'm screwed.
I didn't find a way to make it work. I always needed to open up a mobile WiFi Hotspot to tether when I'm on the road. That sucked. And it costs a lot of battery on my phone. And I need that for Ingress 😉
Then someone saved my day. It was Joshua Wise (@jwise0) by writing a cool piece of software. What he did was writing a driver for Mac OS X that understands Microsoft's proprietary RNDIS protocol - that is used for USB tethering by Google's Android devices. No, I won't go on the topic 'Google uses a proprietary Microsoft protocol for their relatively open Android platform' now. That's not my thing.
The software has the interesting name HoRNDIS (pronounced horrendous) and its source is also available on GitHub. He also have binary packages available on the projects homepage for a simple installation.
And, what should I say? It works like a charm. I installed the driver, plugged my phone in via USB, activated USB tethering through the menu and now I'm publishing this blog post USB tethered.
I thought I had posted this already, but the article list of my blog tells otherwise. Early this year I posted how I moved this blog from the old server to the current one. After that I thought I also could automate the backup this way.
So, what are the required steps?
Create a dump of the database.
Add the dump and all local modifications to the local repository.
Commit the changes to the local repo.
Push to a remote repository.
In my case I like to go sure and push to two remote repositories.
So, this is the script that will backup my blog and push it to my repos:
mysqldump --skip-dump-date -u backup blog_dotnetninja.de > backup.sql
git add .
git commit -m "Automatic backup"
git push origin
git push backup master
To automate the backup I just created a simple scheduled task to execute this script once a day.
Restoring the blog from the backup is as easy as described in my blog post about the move.
<Update> The Kickstarter reached it's funding goal, and also the stretch goal of 1.4 mio GBP for a Mac version. With a few hours to go it's still possible to accomplish the 1.5 mio stretch goal for 10 additional playable ships. </Update>
There is currently a Kickstarter by David Braben to create a sequel to the lengendary Elite computer game. I want this game, and so I want to point some additional people to this kickstarter. Now here's my personal story why.
When I was a kid of about 8 or 9 years (in the late 80ies), we regularly visited my uncle and aunt in the black forest. In this house lived a young guy that had an Amiga and played Elite, and I was allowed to play it. That was my first contact. Whenever we visited, I played my own commander and eventually I made it into the second galaxy on his Amiga.
We moved there a few years later on, and that guy moved away. In the early 90ies I found out that someone in the next village had a copy of the original PC Elite, which I bought from him. It is still in a good condition (even though I don't have a 5 1/4" floppy drive anymore to read the disc). See this picture I just made:
I loved this game, played it through various galaxies and even blew away some Thargoids.
Until now, there are some games that try to resembly the original elite.
I'm not talking about the two more or less official sequels Frontier ('Elite II') and Frontier: First Encounters. They were in the spirit of Elite (David Braben, one of the original Elite programmers, was the head here), but I personally disliked the way too realistic physics. More than a few times I ended up drifting into endless space with all the fuel used in what one would call a dogfight. I'd call it turn, burn fuel to change direction to the target, fire a few times by passing through it, turn, burn fuel etc - until one of the ships eventually runs out of fuel or gets hit.
Frontier and Frontier: First Encounters were a nice idea, but totally failed by being too realistic in physics.
What I liked to play too:
Wing Commander: Privateer
All parts of the X - Series
In my opinion the X-series games from Egosoft (a german game studio) are very good in resembling the old Elite feeling. Especially that one can build his own space stations, produce goods, own multiple ships and have them fly on auto pilot to trade is a very nice idea and I love to see the next part X: Rebirth on a totally new game engine.
Eve is a very good massive multiplayer game, but the dogfight capabilities are very limited and I really miss the pilot's perspective from the cockpit.
Nevertheless, the original Elite with his legendary ships like the Cobra, the galaxies you can level through (without jump gates like in X) and the whole feeling of total freedom is unique, and I'd love to see a sequel.
So I backed Elite: Dangerous in the hope that David Braben won't mess up the physics again and I really do hope that they get the missing 200 Pounds in the next few days.